![]() This allows Aversa to inflict huge drops in her foe’s stats, especially if they were under the effects of a buff from a skill like Rally Atk/Spd+ or Atk Tactic. In addition to this, in combat it debuffs the foe’s Atk, Spd, and Res by an additional 4, and an additional amount equal to the current visible stat debuff on each of those three stats. It inflicts the Panic status, turning visible stat bonuses into penalties, as well as inflicting an additional visible debuff of -4 to all stats. Likewise, Blade Session provides the largest potential boost to Atk and Spd from a seal, up to +9 if two of Aversa’s allies are present on the field and have ended their turn before she initiates combat.Īversa’s Night builds on its previous ability with the new refine, now targeting all foes adjacent to another foe with HP at least 3 points below Aversa’s HP.Other skills like Swift Sparrow 3 can also work well. Atk/Spd Catch 4 provides a boost of up to +9 Atk and Spd if Aversa’s foe is both at 100% HP and debuffed, which synergizes well with Aversa’s Night and Atk/Res Menace. The skills are chosen to improve Aversa’s Atk and Spd.Atk/Res Menace is also a great C skill since its debuffs power up Aversa’s Night in combat even if the foe has enough HP that Aversa’s Night does not target them. With Aversa’s Night active, she can debuff her foe’s Atk, Spd, and Res by up to 16 points just based on the tome effect alone this goes even higher if the foe has buffs which get Panicked into debuffs or gets hit by Atk/Res Menace for the -6 debuff to Atk and Res. This build ditches the focus on HP from the previous build to instead focus on improving Aversa’s power.Passive C: Atk/Res Menace / Spd/Res Rein 3 / Flexible Passive A: Atk/Spd Catch 4 / Atk/Spd Boosting A Skill The seal is flexible, with HP/Atk 2 providing a boost that helps Aversa’s Night activate and a slight boost to Aversa’s damage.Ground Orders provides no combat effects, but it allows allies that start their turn next to Aversa to teleport adjacent to any ally within 2 spaces, which is sometimes extremely useful to allow infantry or armored units extra mobility, especially over water or mountains. Atk/Res Menace activates at the start of Aversa’s turn and targets any foes within 4 spaces of her, debuffing their Atk and Res by 6 while buffing her own Atk and Res by 6 as this hits foes with a stat penalty, it also synergizes well with Aversa’s Night. Spd/Res Rein provides a debuff of 4 to enemy Spd and Res in combat for any foes within 2 spaces of Aversa. Chill Res is also a solid budget option that hits the highest Res foe with a -7 debuff, which Aversa’s Night activates and debuffs by an additional 7 in combat. Sudden Panic can also be used while the Panic is the same as that from Aversa’s Night, the HP check is slightly easier so Aversa may be able to hit one or two foes she couldn’t otherwise. S/R Far Trace provides a small debuff of -3 to her foe’s Spd and Res, while also allowing her to Canto after combat with any movement she didn’t use before combat. Def is generally the optimal bane, as Aversa’s Def is already low and she generally doesn’t need to take physical attacks. ![]() The ideal boon is generally +HP, as it allows Aversa’s Night to target foes with higher HP, but +Atk is also a solid option to slightly increase her damage.Otherwise, a low cooldown special like Moonbow or Glimmer is usually the best choice, since Aversa lacks reliable ways of gaining Special charge. Likewise, if used in Arena or a similar mode, a 500 SP Special like Aether is the best option for scoring.Otherwise, a Positional Assist is generally the most useful option. If Aversa is used on a team in Arena or a mode that uses Arena-style scoring, a 400 SP Assist like Harsh Command+ should be used to optimize her score. HP/Atk 2 is a good substitute that provides a slightly smaller boost to HP and the same Atk. R Duel Flying 4 is a great A skill, even in modes where Arena scoring doesn’t matter, since it provides a boost of 5 HP and 2 to all other stats.With this build, Aversa wants to boost her HP in order to activate Aversa’s Night reliably against higher HP foes, while also maintaining some combat presence when necessary.Passive C: Atk/Res Menace / Spd/Res Rein / Ground Orders / Flexible Passive B: S/R Far Trace 3 / Sudden Panic / Chill Res / Flexible
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